# Changelog ## [1.1.8] - 2025-01-07 ### Fixed - Fixed an issue where the importer inspector would throw an exception if an animation clip was empty of data. (DANB-788) - Fixed an issue where the Z-Index would not be taken into account when the import mode is set to "Merge Frame". (DANB-787) ## [1.1.7] - 2024-11-12 ### Fixed - Fixed an issue where adding Sprite Bones would cause the Sprites to become corrupt in the importation. (DANB-779) - Fixed an issue where the position rect would not get updated after being set in the Sprite Editor. - Fixed an issue where the references to sprites would be lost when adding new layers to an Aseprite file. (DANB-782) - Fixed an issue where the default compression would be set to "Normal Quality" instead of the expected "Uncompressed". ## [1.1.6] - 2024-08-30 ### Fixed - Fixed an issue where SpriteRenderers would lose their reference if an Aseprite file's name was changed. (DANB-692) ## [1.1.5] - 2024-06-19 ### Fixed - Reduced the font size slightly in the importer headers to match other inspector headers in Unity. (DANB-644) - Fixed an issue where the Sort Order would not be reset in Animation Clips when making use of the Z-index in Aseprite. ## [1.1.4] - 2024-05-02 ### Fixed - Fixed an issue where Sprite Renderers would be hidden after transitioning from one Animation Clip to another. - Fixed an issue where generated AnimationClips would be 0.01 seconds too long. ## [1.1.3] - 2024-03-25 ### Fixed - Fixed an issue where the importer would not parse palette data from the "old palette" chunks. - Fixed an issue where the Physics Shapes would not take the Sprite Rects into account, causing the outline to be wrongly offset. - Fixed an issue where .ase/.aseprite files containing z-index data would fail to import. (DANB-608) ## [1.1.2] - 2024-03-10 ### Fixed - Fixed an issue where the Mosaic padding did not show up in Sprite Sheet import mode. - Fixed an issue where using Sprite Padding with individual import mode would misalign the GameObjects in the generated model prefab. - Fixed an issue where the Aseprite package would contest with the XR subsystem package over the InternalAPIEditorBridge.005. (UUM-49338) ## [1.1.1] - 2024-01-03 ### Fixed - Fixed an issue where the Sprite Editor could be opened even though there was no valid texture to open it with. - Fixed an issue where the importer would not generate a square power-of-two texture for compressions which needs it (pvrtc). - Fixed an issue where changes to linked cells would not be taken into account when reimporting. ## [1.1.0] - 2023-11-24 ### Added - Added a mosaic padding option to the importer editor. - Added "Generate Physics Shape" option to the importer editor. ### Changed - Fixed an issue where the background importer would act on files that were not Aseprite files. ## [1.0.0] - 2023-05-17 ### Added - Added a new event to the Aseprite Importer which is fired at the last import process step. - Made the Aseprite file property publicly available. - Made the Aseprite file parsing API publicly available. ### Fixed - Fixed an issue where the Animation Window would no longer detect Animation Clips on a prefab. (DANB-458) ## [1.0.0-pre.4] - 2023-04-16 ### Added - Added a property to set the padding within each generated SpriteRect. - Added an option to select import mode for the file, either Animated Sprite or Sprite Sheet. ### Fixed - Fixed an issue where the platform settings could not be modified. (DANB-445) - Fixed an issue where the Animation Events would be generated with the wrong time stamp. ## [1.0.0-pre.3] - 2023-03-23 ### Added - Burst compiled the texture generation tasks to speed up importation of Aseprite files. (Note: Only for Unity 2022.2 and newer). - Layer blend modes are now supported with Import Mode: Merge Frames. - Added ability to generate Animation Events from Cell user data. - Added ability to export Animator Controller and/or Animation Clips. - Added canvasSize to the Aseprite Importer's public API. ### Fixed - Fixed an issue where the last frame in a generated Animation Clip would receive an incorrect length. (DANB-434) - Improved the background importer, so that it only imports modified Aseprite files in the background. ## [1.0.0-pre.2] - 2023-02-27 ### Added - Added support for individual frame timings in animation clips. - Added support for layer groups. - Added support for Layer & Cel opacity. - Added support for repeating/non-repeating tags/clips. ### Changed - The importer UI is now re-written in UI Toolkit. - If a Model Prefab only contains one SpriteRenderer, all components will be placed on the root GameObject, rather than generating a single GameObject to house them. - A Sorting Group component is added by default to Model Prefabs with more than one Sprite Renderer. ### Fixed - Fixed an issue where renaming an Aseprite file in Unity would throw a null reference exception. (DANB-384) - Fixed an issue where the background importer would import assets even when Unity Editor has focus. - Fixed an issue where the Pixels Per Unit value could be set to invalid values. ## [1.0.0-pre.1] - 2023-01-06 ### Added - First release of this package.