using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManager : MonoBehaviour { [Header ("------- Audio Source ---------")] [SerializeField] AudioSource musicSource; [SerializeField] AudioSource SFXSource; [Header("------- Audio Clip ---------")] public AudioClip death; public AudioClip hurt; public AudioClip swordhit; public AudioClip life; public AudioClip jump; public AudioClip background; public AudioClip checkpoint; public AudioClip gameover; private void Start() { musicSource.clip = background; musicSource.Play(); } public void PlaySFX(AudioClip clip) { SFXSource.PlayOneShot(clip); } }