#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO using UnityEditor.Timeline; using UnityEngine; using UnityEngine.Timeline; namespace Timeline.Samples { // Editor used by the TimelineEditor to customize the view of a TextPlayableAsset [CustomTimelineEditor(typeof(TextPlayableAsset))] public class TextPlayableAssetClipEditor : ClipEditor { // Called when a clip value, it's attached PlayableAsset, or an animation curve on a template is changed from the TimelineEditor. // This is used to keep the displayName of the clip matching the text of the PlayableAsset. public override void OnClipChanged(TimelineClip clip) { var textPlayableasset = clip.asset as TextPlayableAsset; if (textPlayableasset != null && !string.IsNullOrEmpty(textPlayableasset.template.text)) clip.displayName = textPlayableasset.template.text; } } } #endif