#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR using System; using UnityEngine.UIElements; namespace UnityEngine.InputSystem.Editor { internal static class VisualElementExtensions { public static TElement Q(this VisualElement visualElement, string name) where TElement : VisualElement { var element = UQueryExtensions.Q(visualElement, name); if (element == null) throw new InvalidOperationException( $"Expected a visual element called '{name}' of type '{typeof(TElement)}' to exist " + $"but none was found."); return element; } } } #endif