#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.InputSystem.Editor
{
///
/// A caching enumerator that will save all enumerated values on the first iteration, and when
/// subsequently iterated, return the saved values instead.
///
///
internal class ViewStateCollection : IViewStateCollection, IEnumerable
{
private readonly IEnumerable m_Collection;
private readonly IEqualityComparer m_Comparer;
private IList m_CachedCollection;
public ViewStateCollection(IEnumerable collection, IEqualityComparer comparer = null)
{
m_Collection = collection;
m_Comparer = comparer;
}
public bool SequenceEqual(IViewStateCollection other)
{
return other is ViewStateCollection otherCollection && this.SequenceEqual(otherCollection, m_Comparer);
}
public IEnumerator GetEnumerator()
{
if (m_CachedCollection == null)
{
m_CachedCollection = new List();
using (var enumerator = m_Collection.GetEnumerator())
{
while (enumerator.MoveNext())
{
m_CachedCollection.Add(enumerator.Current);
}
}
}
using (var enumerator = m_CachedCollection.GetEnumerator())
{
while (enumerator.MoveNext())
yield return enumerator.Current;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
#endif