using NUnit.Framework; using Unity.Collections.LowLevel.Unsafe; using Unity.Mathematics; namespace Burst.Compiler.IL.Tests { [TestFixture] internal partial class VectorsSizeOfs { [TestCompiler] public static int Float4() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Float3() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Float2() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int UInt4() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int UInt3() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int UInt2() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Int4() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Int3() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Int2() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Bool4() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Bool3() { return UnsafeUtility.SizeOf(); } [TestCompiler] public static int Bool2() { return UnsafeUtility.SizeOf(); } } }