using UnityEditor.Overlays; using UnityEngine.UIElements; namespace UnityEditor.Tilemaps { [CustomEditor(typeof(GridSelectionTool), true)] internal class GridSelectionToolEditor : Editor, ICreateHorizontalToolbar, ICreateVerticalToolbar { public override VisualElement CreateInspectorGUI() { return null; } public OverlayToolbar CreateHorizontalToolbarContent() { return null; } public OverlayToolbar CreateVerticalToolbarContent() { return null; } } }