ScriptsOnlyBuild: usedScripts: Assembly-CSharp.dll: - AudioManager - Boss - BossHealth - BossWeapon - Boss_Run - Bullet - EnemyDamage - EnemyHealth - EnemyPatrol - FloatingText - GameManagerScript - HealthBar - HitFlash - Inventory - KeyPickup - NextLevelDoor - Pickup - PlayerCombat - PlayerGun - PlayerHealth - PlayerMovement - PlayerStamina - Slot - Spawn - StaminaBar - ToolTip - ToolTipManager Cinemachine.dll: - Cinemachine.CinemachineBrain - Cinemachine.CinemachineConfiner2D - Cinemachine.CinemachineFramingTransposer - Cinemachine.CinemachinePipeline - Cinemachine.CinemachineVirtualCamera Unity.2D.Animation.Editor.dll: - UnityEditor.U2D.Animation.BoneGizmo Unity.2D.IK.Editor.dll: - UnityEditor.U2D.IK.IKEditorManager Unity.2D.Tilemap.Editor.dll: - UnityEditor.Tilemaps.GridBrush - UnityEditor.Tilemaps.GridPaintPaletteClipboard - UnityEditor.Tilemaps.GridPaintPaletteWindow - UnityEditor.Tilemaps.GridPaintingState - UnityEditor.Tilemaps.GridPaletteBrushes - UnityEditor.Tilemaps.GridPalettes - 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UnityEditor.Graphs.AnimationBlendTree.GraphGUI - UnityEditor.Graphs.AnimationStateMachine.AnyStateNode - UnityEditor.Graphs.AnimationStateMachine.Graph - UnityEditor.Graphs.AnimationStateMachine.GraphGUI - UnityEditor.Graphs.AnimationStateMachine.StateNode - UnityEditor.Graphs.AnimatorControllerTool UnityEditor.TestRunner.dll: - UnityEditor.TestTools.TestRunner.Api.CallbacksHolder - UnityEditor.TestTools.TestRunner.TestListCacheData - UnityEditor.TestTools.TestRunner.TestRun.TestJobDataHolder UnityEngine.UI.dll: - UnityEngine.EventSystems.EventSystem - UnityEngine.EventSystems.StandaloneInputModule - UnityEngine.UI.Button - UnityEngine.UI.CanvasScaler - UnityEngine.UI.GraphicRaycaster - UnityEngine.UI.Image - UnityEngine.UI.Slider - UnityEngine.UI.VerticalLayoutGroup serializedClasses: Cinemachine: - Cinemachine.CinemachineBlendDefinition - Cinemachine.CinemachineBrain/BrainEvent - Cinemachine.CinemachineBrain/VcamActivatedEvent - Cinemachine.CinemachineVirtualCameraBase/TransitionParams - Cinemachine.LensSettings Unity.2D.Tilemap.Extras: - UnityEngine.RuleTile/TilingRule Unity.InputSystem: - UnityEngine.InputSystem.InputAction - UnityEngine.InputSystem.InputActionMap - UnityEngine.InputSystem.InputBinding - UnityEngine.InputSystem.InputControlScheme - UnityEngine.InputSystem.InputControlScheme/DeviceRequirement - UnityEngine.InputSystem.InputSettings/iOSSettings - UnityEngine.InputSystem.PlayerInput/ControlsChangedEvent - UnityEngine.InputSystem.PlayerInput/DeviceLostEvent - UnityEngine.InputSystem.PlayerInput/DeviceRegainedEvent - UnityEngine.InputSystem.iOS.PrivacyDataUsage Unity.TextMeshPro: - TMPro.FaceInfo_Legacy - TMPro.FontAssetCreationSettings - TMPro.KerningTable - TMPro.TMP_Character - TMPro.TMP_FontFeatureTable - TMPro.TMP_FontWeightPair - TMPro.TMP_GlyphAdjustmentRecord - TMPro.TMP_GlyphPairAdjustmentRecord - TMPro.TMP_GlyphValueRecord - TMPro.TMP_Sprite - TMPro.TMP_SpriteCharacter - TMPro.TMP_SpriteGlyph - TMPro.TMP_Style - TMPro.VertexGradient UnityEngine.CoreModule: - 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