using System.Collections.Generic; using UnityEditor; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineExternalCamera))] [CanEditMultipleObjects] internal class CinemachineExternalCameraEditor : CinemachineVirtualCameraBaseEditor<CinemachineExternalCamera> { /// <summary>Get the property names to exclude in the inspector.</summary> /// <param name="excluded">Add the names to this list</param> protected override void GetExcludedPropertiesInInspector(List<string> excluded) { base.GetExcludedPropertiesInInspector(excluded); excluded.Add("Extensions"); } } }