using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Rounds a decimal number to return an integer.
///
[UnitCategory("Math/Scalar")]
[UnitTitle("Round")]
public sealed class ScalarRound : Round
{
protected override int Floor(float input)
{
return Mathf.FloorToInt(input);
}
protected override int AwayFromZero(float input)
{
return Mathf.RoundToInt(input);
}
protected override int Ceiling(float input)
{
return Mathf.CeilToInt(input);
}
}
}