using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the maximum between two or more scalars. /// [UnitCategory("Math/Scalar")] [UnitTitle("Maximum")] public sealed class ScalarMaximum : Maximum { public override float Operation(float a, float b) { return Mathf.Max(a, b); } public override float Operation(IEnumerable values) { return values.Max(); } } }