using System;
namespace Unity.VisualScripting
{
///
/// Returns the sum of two scalars.
///
[UnitCategory("Math/Scalar")]
[UnitTitle("Add")]
[Obsolete("Use the new \"Add (Math/Scalar)\" node instead.")]
[RenamedFrom("Bolt.ScalarAdd")]
[RenamedFrom("Unity.VisualScripting.ScalarAdd")]
public sealed class DeprecatedScalarAdd : Add
{
protected override float defaultB => 1;
public override float Operation(float a, float b)
{
return a + b;
}
}
}