using System; namespace Unity.VisualScripting { /// /// Returns the sum of two objects. /// [UnitCategory("Math/Generic")] [UnitTitle("Add")] [RenamedFrom("Bolt.GenericAdd")] [RenamedFrom("Unity.VisualScripting.GenericAdd")] [Obsolete("Use the new \"Add (Math/Generic)\" node instead.")] public sealed class DeprecatedGenericAdd : Add { public override object Operation(object a, object b) { return OperatorUtility.Add(a, b); } } }