using System;
namespace Unity.VisualScripting
{
///
/// Called when the renderer became visible by any camera.
///
[UnitCategory("Events/Rendering")]
public sealed class OnBecameVisible : GameObjectEventUnit
{
public override Type MessageListenerType => typeof(UnityOnBecameVisibleMessageListener);
protected override string hookName => EventHooks.OnBecameVisible;
}
}