using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_2D_EXISTS /// /// Called each frame where a collider on another object is touching this object's collider. /// public sealed class OnCollisionStay2D : CollisionEvent2DUnit { public override Type MessageListenerType => typeof(UnityOnCollisionStay2DMessageListener); protected override string hookName => EventHooks.OnCollisionStay2D; } #endif }