using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_2D_EXISTS /// /// Called when a collider on another object stops touching this object's collider. /// public sealed class OnCollisionExit2D : CollisionEvent2DUnit { public override Type MessageListenerType => typeof(UnityOnCollisionExit2DMessageListener); protected override string hookName => EventHooks.OnCollisionExit2D; } #endif }