using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_EXISTS /// /// Called when this collider / rigidbody has stopped touching another rigidbody / collider. /// public sealed class OnCollisionExit : CollisionEventUnit { public override Type MessageListenerType => typeof(UnityOnCollisionExitMessageListener); protected override string hookName => EventHooks.OnCollisionExit; } #endif }