using System;
namespace Unity.VisualScripting
{
///
/// Called when the mouse is released over the same GUI element or collider as it was pressed.
///
[UnitCategory("Events/Input")]
public sealed class OnMouseUpAsButton : GameObjectEventUnit, IMouseEventUnit
{
public override Type MessageListenerType => typeof(UnityOnMouseUpAsButtonMessageListener);
protected override string hookName => EventHooks.OnMouseUpAsButton;
}
}