using System; namespace Unity.VisualScripting { /// /// Called when the user has clicked on the GUI element or collider and is still holding down the mouse. /// [UnitCategory("Events/Input")] public sealed class OnMouseDrag : GameObjectEventUnit, IMouseEventUnit { public override Type MessageListenerType => typeof(UnityOnMouseDragMessageListener); protected override string hookName => EventHooks.OnMouseDrag; } }