using System; using UnityEngine.UI; namespace Unity.VisualScripting { /// /// Called when the current value of the toggle has changed. /// [UnitCategory("Events/GUI")] [TypeIcon(typeof(Toggle))] [UnitOrder(5)] public sealed class OnToggleValueChanged : GameObjectEventUnit { public override Type MessageListenerType => typeof(UnityOnToggleValueChangedMessageListener); protected override string hookName => EventHooks.OnToggleValueChanged; /// /// The new boolean value of the toggle. /// [DoNotSerialize] [PortLabelHidden] public ValueOutput value { get; private set; } protected override void Definition() { base.Definition(); value = ValueOutput(nameof(value)); } protected override void AssignArguments(Flow flow, bool value) { flow.SetValue(this.value, value); } } }