using System; using UnityEngine; using UnityEngine.UI; namespace Unity.VisualScripting { /// /// Called when the current value of the scrollbar has changed. /// [UnitCategory("Events/GUI")] [TypeIcon(typeof(ScrollRect))] [UnitOrder(7)] public sealed class OnScrollRectValueChanged : GameObjectEventUnit { public override Type MessageListenerType => typeof(UnityOnScrollRectValueChangedMessageListener); protected override string hookName => EventHooks.OnScrollRectValueChanged; /// /// The new scroll position of the scroll rect. /// [DoNotSerialize] [PortLabelHidden] public ValueOutput value { get; private set; } protected override void Definition() { base.Definition(); value = ValueOutput(nameof(value)); } protected override void AssignArguments(Flow flow, Vector2 value) { flow.SetValue(this.value, value); } } }