using System; namespace Unity.VisualScripting { /// /// Called on the drag object when a drag finishes. /// [UnitCategory("Events/GUI")] [TypeIcon(typeof(OnDrag))] [UnitOrder(18)] public sealed class OnEndDrag : PointerEventUnit { public override Type MessageListenerType => typeof(UnityOnEndDragMessageListener); protected override string hookName => EventHooks.OnEndDrag; } }