using System; namespace Unity.VisualScripting { /// /// Called on a target that can accept a drop. /// [UnitCategory("Events/GUI")] [TypeIcon(typeof(OnDrag))] [UnitOrder(19)] public sealed class OnDrop : PointerEventUnit { public override Type MessageListenerType => typeof(UnityOnDropMessageListener); protected override string hookName => EventHooks.OnDrop; } }