using System.Collections;
namespace Unity.VisualScripting
{
///
/// Sets the value of a dictionary item with the specified key.
///
[UnitCategory("Collections/Dictionaries")]
[UnitSurtitle("Dictionary")]
[UnitShortTitle("Set Item")]
[UnitOrder(1)]
[TypeIcon(typeof(IDictionary))]
public sealed class SetDictionaryItem : Unit
{
///
/// The entry point for the node.
///
[DoNotSerialize]
[PortLabelHidden]
public ControlInput enter { get; private set; }
///
/// The dictionary.
///
[DoNotSerialize]
[PortLabelHidden]
public ValueInput dictionary { get; private set; }
///
/// The key of the item to set.
///
[DoNotSerialize]
public ValueInput key { get; private set; }
///
/// The value to assign to the item.
///
[DoNotSerialize]
public ValueInput value { get; private set; }
///
/// The action to execute once the item has been assigned.
///
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput exit { get; private set; }
protected override void Definition()
{
enter = ControlInput(nameof(enter), Set);
dictionary = ValueInput(nameof(dictionary));
key = ValueInput