using UnityEngine; namespace Unity.VisualScripting { [IncludeInSettings(false)] public sealed class VariablesAsset : LudiqScriptableObject { [Serialize, Inspectable, InspectorWide(true)] public VariableDeclarations declarations { get; internal set; } = new VariableDeclarations(); [ContextMenu("Show Data...")] protected override void ShowData() { base.ShowData(); } } }