namespace Unity.VisualScripting
{
public enum VariableKind
{
///
/// Temporary variables local to the execution flow.
///
Flow,
///
/// Variables local to the current graph.
///
Graph,
///
/// Variables shared across the current game object.
///
Object,
///
/// Variables shared across the current scene.
///
Scene,
///
/// Variables shared across scenes.
/// These will be reset when the application quits.
///
Application,
///
/// Variables that persist even after the application quits.
/// Unity object references are not supported.
///
Saved
}
}