namespace Unity.VisualScripting { public enum VariableKind { /// /// Temporary variables local to the execution flow. /// Flow, /// /// Variables local to the current graph. /// Graph, /// /// Variables shared across the current game object. /// Object, /// /// Variables shared across the current scene. /// Scene, /// /// Variables shared across scenes. /// These will be reset when the application quits. /// Application, /// /// Variables that persist even after the application quits. /// Unity object references are not supported. /// Saved } }