using System.Collections.ObjectModel; namespace Unity.VisualScripting { [SerializationVersion("A")] public sealed class VariableDeclarationCollection : KeyedCollection, IKeyedCollection { protected override string GetKeyForItem(VariableDeclaration item) { return item.name; } public void EditorRename(VariableDeclaration item, string newName) { ChangeItemKey(item, newName); } public new bool TryGetValue(string key, out VariableDeclaration value) { if (Dictionary == null) { value = default(VariableDeclaration); return false; } return Dictionary.TryGetValue(key, out value); } } }