using UnityEngine; namespace Unity.VisualScripting { [SerializationVersion("A")] public sealed class GraphGroup : GraphElement { [DoNotSerialize] public static readonly Color defaultColor = new Color(0, 0, 0); public GraphGroup() : base() { } [Serialize] public Rect position { get; set; } [Serialize] public string label { get; set; } = "Group"; [Serialize] [InspectorTextArea(minLines = 1, maxLines = 10)] public string comment { get; set; } [Serialize] [Inspectable] public Color color { get; set; } = defaultColor; } }