using System; namespace Unity.VisualScripting { [FuzzyOption(typeof(SetVariable))] public class SetVariableOption : UnifiedVariableUnitOption { [Obsolete(Serialization.ConstructorWarning)] public SetVariableOption() : base() { } public SetVariableOption(VariableKind kind, string defaultName = null) : base(kind, defaultName) { } protected override string NamedLabel(bool human) { return $"Set {name}"; } protected override string UnnamedLabel(bool human) { return $"Set {kind} Variable"; } } }