using System; using UnityEngine; namespace Unity.Services.Core.Device { class UnityAnalyticsIdentifier : IUserIdentifierProvider { const string k_PlayerUserIdKey = "unity.cloud_userid"; public string UserId { get => PlayerPrefs.GetString(k_PlayerUserIdKey); set { try { PlayerPrefs.SetString(k_PlayerUserIdKey, value); PlayerPrefs.Save(); } catch (Exception) { // ignored } } } } }