using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Services.Core.Registration")] [assembly: InternalsVisibleTo("Unity.Services.Core.TestUtils")] // Required for access to Networking API [assembly: InternalsVisibleTo("Unity.Services.Core.Editor")] [assembly: InternalsVisibleTo("Unity.Services.Core.Networking")] [assembly: InternalsVisibleTo("Unity.Services.Core.Internal")] [assembly: InternalsVisibleTo("Unity.Services.Core.Configuration")] // Required for access to UnityThreadUtils [assembly: InternalsVisibleTo("Unity.Services.Core.Threading")] // Test assemblies #if UNITY_INCLUDE_TESTS [assembly: InternalsVisibleTo("Unity.Services.Core.Tests")] [assembly: InternalsVisibleTo("Unity.Services.Core.EditorTests")] [assembly: InternalsVisibleTo("Unity.Services.Core.TestUtils.Tests")] [assembly: InternalsVisibleTo("Unity.Services.Core.TestUtils.EditorTests")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] #endif