namespace UnityEditor.U2D.Animation { internal static class SpriteLibraryPropertyString { public const string overrideEntries = "m_OverrideEntries"; public const string fromMain = "m_FromMain"; public const string spriteOverride = "m_SpriteOverride"; public const string sprite = "m_Sprite"; public const string overrideEntryCount = "m_EntryOverrideCount"; public const string name = "m_Name"; public const string hash = "m_Hash"; public const string categoryList = "m_CategoryList"; } }