using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Tilemaps { internal class TilePaletteBrushesDropdownMenu : IGenericMenu { private const float k_BrushDropdownWidth = 150f; private GridBrushesDropdown m_Dropdown; public TilePaletteBrushesDropdownMenu() { m_Dropdown = new GridBrushesDropdown(SelectBrush, k_BrushDropdownWidth); } public void AddItem(string itemName, bool isChecked, System.Action action) { } public void AddItem(string itemName, bool isChecked, System.Action action, object data) { } public void AddDisabledItem(string itemName, bool isChecked) { } public void AddSeparator(string path) { } public void DropDown(Rect position, VisualElement targetElement = null, bool anchored = false) { PopupWindow.Show(position, m_Dropdown); } private void SelectBrush(int i, object o) { GridPaintingState.gridBrush = GridPaletteBrushes.brushes[i]; } } }