using UnityEngine; namespace UnityEditor.Tilemaps { internal class TilePaletteBrushInspector { private Vector2 m_Scroll; private static class Styles { public static readonly GUIContent lockZPosition = EditorGUIUtility.TrTextContent("Lock Z Position", "Toggle editing of Z position"); public static readonly GUIContent zPosition = EditorGUIUtility.TrTextContent("Z Position", "Set a Z position for the active Brush for painting"); public static readonly GUIContent resetZPosition = EditorGUIUtility.TrTextContent("Reset", "Reset Z position for the active Brush"); } public void OnGUI() { if (GridPaintingState.gridBrush == null) return; m_Scroll = GUILayout.BeginScrollView(m_Scroll); // Brush Inspector GUI EditorGUI.BeginChangeCheck(); if (GridPaintingState.activeBrushEditor != null) GridPaintingState.activeBrushEditor.OnPaintInspectorGUI(); else if (GridPaintingState.fallbackEditor != null) GridPaintingState.fallbackEditor.OnInspectorGUI(); if (EditorGUI.EndChangeCheck()) { GridPaletteBrushes.ActiveGridBrushAssetChanged(); } // Z Position Inspector var hasLastActiveGrid = GridPaintingState.lastActiveGrid != null; using (new EditorGUI.DisabledScope(!hasLastActiveGrid)) { var lockZPosition = false; if (GridPaintingState.activeBrushEditor != null) { EditorGUI.BeginChangeCheck(); lockZPosition = EditorGUILayout.Toggle(Styles.lockZPosition, !GridPaintingState.activeBrushEditor.canChangeZPosition); if (EditorGUI.EndChangeCheck()) GridPaintingState.activeBrushEditor.canChangeZPosition = !lockZPosition; } using (new EditorGUI.DisabledScope(lockZPosition)) { EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); var zPosition = EditorGUILayout.DelayedIntField(Styles.zPosition, hasLastActiveGrid ? GridPaintingState.lastActiveGrid.zPosition : 0); if (EditorGUI.EndChangeCheck()) { GridPaintingState.gridBrush.ChangeZPosition(zPosition - GridPaintingState.lastActiveGrid.zPosition); GridPaintingState.lastActiveGrid.zPosition = zPosition; } if (GUILayout.Button(Styles.resetZPosition)) { GridPaintingState.gridBrush.ResetZPosition(); GridPaintingState.lastActiveGrid.ResetZPosition(); } EditorGUILayout.EndHorizontal(); } } GUILayout.EndScrollView(); } } }