using UnityEngine; namespace UnityEditor.U2D.Aseprite { internal class AsepriteImportData : ScriptableObject { [SerializeField] int m_ImportedTextureWidth; public int importedTextureWidth { get => m_ImportedTextureWidth; set => m_ImportedTextureWidth = value; } [SerializeField] int m_ImportedTextureHeight; public int importedTextureHeight { get => m_ImportedTextureHeight; set => m_ImportedTextureHeight = value; } [SerializeField] int m_TextureActualHeight; public int textureActualHeight { get => m_TextureActualHeight; set => m_TextureActualHeight = value; } [SerializeField] int m_TextureActualWidth; public int textureActualWidth { get => m_TextureActualWidth; set => m_TextureActualWidth = value; } } }