using System.IO; namespace UnityEditor.U2D.Aseprite { /// /// Parsed representation of an Aseprite Mask chunk. /// /// Not supported yet. internal class MaskChunk : BaseChunk { public override ChunkTypes chunkType => ChunkTypes.Mask; internal MaskChunk(uint chunkSize) : base(chunkSize) { } protected override void InternalRead(BinaryReader reader) { } } }