using UnityEngine; using UnityEditor.TestTools.TestRunner.Api; namespace UnityEditor.TestTools.TestRunner { [InitializeOnLoad] static class RerunCallbackInitializer { static RerunCallbackInitializer() { var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>(); var rerunCallback = ScriptableObject.CreateInstance<RerunCallback>(); testRunnerApi.RegisterCallbacks<RerunCallback>(rerunCallback); } } }