using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor.Tilemaps { /// <summary> /// Tool for doing a move with the Tile Palette /// </summary> public sealed class MoveTool : TilemapEditorTool { private static class Styles { public static string tooltipStringFormat = "|Move selection with active brush ({0})"; public static string shortcutId = "Grid Painting/Move"; public static GUIContent toolContent = EditorGUIUtility.IconContent("Grid.MoveTool", GetTooltipText(tooltipStringFormat, shortcutId)); } /// <summary> /// Tooltip String Format for the MoveTool /// </summary> protected override string tooltipStringFormat { get { return Styles.tooltipStringFormat; } } /// <summary> /// Shortcut Id for the MoveTool /// </summary> protected override string shortcutId { get { return Styles.shortcutId; } } /// <summary> /// Toolbar Icon for the MoveTool /// </summary> public override GUIContent toolbarIcon { get { return Styles.toolContent; } } } }