namespace UnityEngine.Purchasing
{
    /// <summary>
    /// The various reasons a purchase can fail.
    /// </summary>
    public enum PurchaseFailureReason
    {
        /// <summary>
        /// Purchasing may be disabled in security settings.
        /// </summary>
        PurchasingUnavailable,

        /// <summary>
        /// Another purchase is already in progress.
        /// </summary>
        ExistingPurchasePending,

        /// <summary>
        /// The product was reported unavailable by the purchasing system.
        /// </summary>
        ProductUnavailable,

        /// <summary>
        /// Signature validation of the purchase's receipt failed.
        /// </summary>
        SignatureInvalid,

        /// <summary>
        /// The user opted to cancel rather than proceed with the purchase.
        /// This is not specified on platforms that do not distinguish
        /// cancellation from other failure (Amazon, Microsoft).
        /// </summary>
        UserCancelled,

        /// <summary>
        /// There was a problem with the payment.
        /// This is unique to Apple platforms.
        /// </summary>
        PaymentDeclined,

        /// <summary>
        /// The transaction has already been completed successfully. This error can occur
        /// on Apple platforms if the transaction is finished successfully while the user
        /// is logged out of the app store, using a receipt generated while the user was
        /// logged in.
        /// </summary>
        DuplicateTransaction,

        /// <summary>
        /// A catch all for remaining purchase problems.
        /// Note: Use Enum.Parse to use this named constant if targeting Unity 5.3
        /// or 5.4. Its value differs for 5.5+ which introduced DuplicateTransaction.
        /// </summary>
        Unknown
    }
}