using System.Diagnostics; using System.Runtime.InteropServices; namespace Unity.Burst.Intrinsics { /// <summary> /// Represents a 64-bit SIMD value (Arm only) /// </summary> [StructLayout(LayoutKind.Explicit)] [DebuggerTypeProxy(typeof(V64DebugView))] public struct v64 { /// <summary> /// Get the 0th Byte of the vector /// </summary> [FieldOffset(0)] public byte Byte0; /// <summary> /// Get the 1st Byte of the vector /// </summary> [FieldOffset(1)] public byte Byte1; /// <summary> /// Get the 2nd Byte of the vector /// </summary> [FieldOffset(2)] public byte Byte2; /// <summary> /// Get the 3rd Byte of the vector /// </summary> [FieldOffset(3)] public byte Byte3; /// <summary> /// Get the 4th Byte of the vector /// </summary> [FieldOffset(4)] public byte Byte4; /// <summary> /// Get the 5th Byte of the vector /// </summary> [FieldOffset(5)] public byte Byte5; /// <summary> /// Get the 6th Byte of the vector /// </summary> [FieldOffset(6)] public byte Byte6; /// <summary> /// Get the 7th Byte of the vector /// </summary> [FieldOffset(7)] public byte Byte7; /// <summary> /// Get the 0th SByte of the vector /// </summary> [FieldOffset(0)] public sbyte SByte0; /// <summary> /// Get the 1st SByte of the vector /// </summary> [FieldOffset(1)] public sbyte SByte1; /// <summary> /// Get the 2nd SByte of the vector /// </summary> [FieldOffset(2)] public sbyte SByte2; /// <summary> /// Get the 3rd SByte of the vector /// </summary> [FieldOffset(3)] public sbyte SByte3; /// <summary> /// Get the 4th SByte of the vector /// </summary> [FieldOffset(4)] public sbyte SByte4; /// <summary> /// Get the 5th SByte of the vector /// </summary> [FieldOffset(5)] public sbyte SByte5; /// <summary> /// Get the 6th SByte of the vector /// </summary> [FieldOffset(6)] public sbyte SByte6; /// <summary> /// Get the 7th SByte of the vector /// </summary> [FieldOffset(7)] public sbyte SByte7; /// <summary> /// Get the 0th UShort of the vector /// </summary> [FieldOffset(0)] public ushort UShort0; /// <summary> /// Get the 1st UShort of the vector /// </summary> [FieldOffset(2)] public ushort UShort1; /// <summary> /// Get the 2nd UShort of the vector /// </summary> [FieldOffset(4)] public ushort UShort2; /// <summary> /// Get the 3rd UShort of the vector /// </summary> [FieldOffset(6)] public ushort UShort3; /// <summary> /// Get the 0th SShort of the vector /// </summary> [FieldOffset(0)] public short SShort0; /// <summary> /// Get the 1st SShort of the vector /// </summary> [FieldOffset(2)] public short SShort1; /// <summary> /// Get the 2nd SShort of the vector /// </summary> [FieldOffset(4)] public short SShort2; /// <summary> /// Get the 3rd SShort of the vector /// </summary> [FieldOffset(6)] public short SShort3; #if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS /// <summary> /// Get the 0th f16 of the vector /// </summary> [FieldOffset(0)] public f16 Half0; /// <summary> /// Get the 1st f16 of the vector /// </summary> [FieldOffset(2)] public f16 Half1; /// <summary> /// Get the 2nd f16 of the vector /// </summary> [FieldOffset(4)] public f16 Half2; /// <summary> /// Get the 3rd f16 of the vector /// </summary> [FieldOffset(6)] public f16 Half3; #endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS /// <summary> /// Get the 0th UInt of the vector /// </summary> [FieldOffset(0)] public uint UInt0; /// <summary> /// Get the 1st UInt of the vector /// </summary> [FieldOffset(4)] public uint UInt1; /// <summary> /// Get the 0th SInt of the vector /// </summary> [FieldOffset(0)] public int SInt0; /// <summary> /// Get the 1st SInt of the vector /// </summary> [FieldOffset(4)] public int SInt1; /// <summary> /// Get the 0th ULong of the vector /// </summary> [FieldOffset(0)] public ulong ULong0; /// <summary> /// Get the 0th SLong of the vector /// </summary> [FieldOffset(0)] public long SLong0; /// <summary> /// Get the 0th Float of the vector /// </summary> [FieldOffset(0)] public float Float0; /// <summary> /// Get the 1st Float of the vector /// </summary> [FieldOffset(4)] public float Float1; /// <summary> /// Get the 0th Double of the vector /// </summary> [FieldOffset(0)] public double Double0; /// <summary> /// Splat a single byte across the v64 /// </summary> /// <param name="b">Splatted byte</param> public v64(byte b) { this = default(v64); Byte0 = Byte1 = Byte2 = Byte3 = Byte4 = Byte5 = Byte6 = Byte7 = b; } /// <summary> /// Initialize the v64 with 8 bytes /// </summary> /// <param name="a">byte a</param> /// <param name="b">byte b</param> /// <param name="c">byte c</param> /// <param name="d">byte d</param> /// <param name="e">byte e</param> /// <param name="f">byte f</param> /// <param name="g">byte g</param> /// <param name="h">byte h</param> public v64( byte a, byte b, byte c, byte d, byte e, byte f, byte g, byte h) { this = default(v64); Byte0 = a; Byte1 = b; Byte2 = c; Byte3 = d; Byte4 = e; Byte5 = f; Byte6 = g; Byte7 = h; } /// <summary> /// Splat a single sbyte across the v64 /// </summary> /// <param name="b">Splatted sbyte</param> public v64(sbyte b) { this = default(v64); SByte0 = SByte1 = SByte2 = SByte3 = SByte4 = SByte5 = SByte6 = SByte7 = b; } /// <summary> /// Initialize the v64 with 8 sbytes /// </summary> /// <param name="a">sbyte a</param> /// <param name="b">sbyte b</param> /// <param name="c">sbyte c</param> /// <param name="d">sbyte d</param> /// <param name="e">sbyte e</param> /// <param name="f">sbyte f</param> /// <param name="g">sbyte g</param> /// <param name="h">sbyte h</param> public v64( sbyte a, sbyte b, sbyte c, sbyte d, sbyte e, sbyte f, sbyte g, sbyte h) { this = default(v64); SByte0 = a; SByte1 = b; SByte2 = c; SByte3 = d; SByte4 = e; SByte5 = f; SByte6 = g; SByte7 = h; } /// <summary> /// Splat a single short across the v64 /// </summary> /// <param name="v">Splatted short</param> public v64(short v) { this = default(v64); SShort0 = SShort1 = SShort2 = SShort3 = v; } /// <summary> /// Initialize the v64 with 4 shorts /// </summary> /// <param name="a">short a</param> /// <param name="b">short b</param> /// <param name="c">short c</param> /// <param name="d">short d</param> public v64(short a, short b, short c, short d) { this = default(v64); SShort0 = a; SShort1 = b; SShort2 = c; SShort3 = d; } /// <summary> /// Splat a single ushort across the v64 /// </summary> /// <param name="v">Splatted ushort</param> public v64(ushort v) { this = default(v64); UShort0 = UShort1 = UShort2 = UShort3 = v; } /// <summary> /// Initialize the v64 with 4 ushorts /// </summary> /// <param name="a">ushort a</param> /// <param name="b">ushort b</param> /// <param name="c">ushort c</param> /// <param name="d">ushort d</param> public v64(ushort a, ushort b, ushort c, ushort d) { this = default(v64); UShort0 = a; UShort1 = b; UShort2 = c; UShort3 = d; } #if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS /// <summary> /// Splat a single f16 across the v64 /// </summary> /// <param name="v">Splatted f16</param> public v64(f16 v) { this = default(v64); Half0 = Half1 = Half2 = Half3 = v; } /// <summary> /// Initialize the v64 with 4 half's /// </summary> /// <param name="a">f16 a</param> /// <param name="b">f16 b</param> /// <param name="c">f16 c</param> /// <param name="d">f16 d</param> public v64(f16 a, f16 b, f16 c, f16 d) { this = default(v64); Half0 = a; Half1 = b; Half2 = c; Half3 = d; } #endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS /// <summary> /// Splat a single int across the v64 /// </summary> /// <param name="v">Splatted int</param> public v64(int v) { this = default(v64); SInt0 = SInt1 = v; } /// <summary> /// Initialize the v64 with 2 ints /// </summary> /// <param name="a">int a</param> /// <param name="b">int b</param> public v64(int a, int b) { this = default(v64); SInt0 = a; SInt1 = b; } /// <summary> /// Splat a single uint across the v64 /// </summary> /// <param name="v">Splatted uint</param> public v64(uint v) { this = default(v64); UInt0 = UInt1 = v; } /// <summary> /// Initialize the v64 with 2 uints /// </summary> /// <param name="a">uint a</param> /// <param name="b">uint b</param> public v64(uint a, uint b) { this = default(v64); UInt0 = a; UInt1 = b; } /// <summary> /// Splat a single float across the v64 /// </summary> /// <param name="f">Splatted float</param> public v64(float f) { this = default(v64); Float0 = Float1 = f; } /// <summary> /// Initialize the v64 with 2 floats /// </summary> /// <param name="a">float a</param> /// <param name="b">float b</param> public v64(float a, float b) { this = default(v64); Float0 = a; Float1 = b; } /// <summary> /// Initialize the v64 with a double /// </summary> /// <param name="a">Splatted double</param> public v64(double a) { this = default(v64); Double0 = a; } /// <summary> /// Initialize the v64 with a long /// </summary> /// <param name="a">long a</param> public v64(long a) { this = default(v64); SLong0 = a; } /// <summary> /// Initialize the v64 with a ulong /// </summary> /// <param name="a">ulong a</param> public v64(ulong a) { this = default(v64); ULong0 = a; } } #if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS /// <summary> /// Represents a 128-bit SIMD value (Arm only) /// (a combination of 2 64-bit values, equivalent to Arm Neon *x2 types) /// </summary> [StructLayout(LayoutKind.Explicit)] public struct v64x2 { /// <summary> /// Get the first 64 bits of the vector /// </summary> [FieldOffset(0)] public v64 v64_0; /// <summary> /// Get the second 64 bits of the vector /// </summary> [FieldOffset(8)] public v64 v64_1; /// <summary> /// Initialize the v64x2 with 2 v64's /// </summary> /// <param name="v0">First v64.</param> /// <param name="v1">Second v64.</param> public v64x2(v64 v0, v64 v1) { this = default(v64x2); v64_0 = v0; v64_1 = v1; } } /// <summary> /// Represents a 192-bit SIMD value (Arm only) /// (a combination of 3 64-bit values, equivalent to Arm Neon *x3 types) /// </summary> [StructLayout(LayoutKind.Explicit)] public struct v64x3 { /// <summary> /// Get the first 64 bits of the vector /// </summary> [FieldOffset(0)] public v64 v64_0; /// <summary> /// Get the second 64 bits of the vector /// </summary> [FieldOffset(8)] public v64 v64_1; /// <summary> /// Get the third 64 bits of the vector /// </summary> [FieldOffset(16)] public v64 v64_2; /// <summary> /// Initialize the v64x3 with 3 v64's /// </summary> /// <param name="v0">First v64.</param> /// <param name="v1">Second v64.</param> /// <param name="v2">Third v64.</param> public v64x3(v64 v0, v64 v1, v64 v2) { this = default(v64x3); v64_0 = v0; v64_1 = v1; v64_2 = v2; } } /// <summary> /// Represents a 256-bit SIMD value (Arm only) /// (a combination of 4 64-bit values, equivalent to Arm Neon *x4 types) /// </summary> [StructLayout(LayoutKind.Explicit)] public struct v64x4 { /// <summary> /// Get the first 64 bits of the vector /// </summary> [FieldOffset(0)] public v64 v64_0; /// <summary> /// Get the second 64 bits of the vector /// </summary> [FieldOffset(8)] public v64 v64_1; /// <summary> /// Get the third 64 bits of the vector /// </summary> [FieldOffset(16)] public v64 v64_2; /// <summary> /// Get the fourth 64 bits of the vector /// </summary> [FieldOffset(24)] public v64 v64_3; /// <summary> /// Initialize the v64x4 with 4 v64's /// </summary> /// <param name="v0">First v64.</param> /// <param name="v1">Second v64.</param> /// <param name="v2">Third v64.</param> /// <param name="v3">Fourth v64.</param> public v64x4(v64 v0, v64 v1, v64 v2, v64 v3) { this = default(v64x4); v64_0 = v0; v64_1 = v1; v64_2 = v2; v64_3 = v3; } } #endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS }