## [3.6.12] - 2021-10-06 - Enabling package signing during publish. ## [3.6.11] - 2021-07-26 - Updated License to reflect current Unity standard. ## [3.6.9] - 2021-06-04 - Added a fix for the editor spamming autosave in some cases when editing a prefab with an Analytic Tracker component. - Objects containing an Analytics tracker no longer automatically marked as dirty when selected on Mac. - Fix for fields no longer being selectable after Unity update of Mono version. - Fix for ValidTRS assert firing when an Analytics tracker component is applied to an object containing a view frustrum. ## [3.5.3] - 2020-10-05 - Added a fix for the removal of CEF from the editor causing an exception when a tracker is added to a game object. The removal of CEF meant that when analytics is not enabled, and you add an analytics tracker to a game object, the library required to create the "go to service menu and enable analytics" button didn't exist, and thus would throw an exception. The solution was to have a seperate class initialised on load that would override this functionality for all editors that don't have this library. ## [3.4.0] - 2019-10-16 - Add a fix for the deprecated API build time warning on webgl platform while using Data Privacy service. ## [3.3.2] - 2019-01-15 - Update com.unity.ugui version dependency to new format. - Add explicit dll dependencies to asmdefs needed for Test Platform changes. ## [3.3.1] - 2018-11-21 - Fixed missing dependency to com.unity.ugui to package.json ## [3.3.0] - 2018-11-16 - Removed dependency on UGUI extension in favor of new core package. ## [3.2.2] - 2018-11-02 - Removed FetchOptOutStatus and Initialize call. All application of opt out status will be handled by the engine. The Analytics/Data Privacy package still provides FetchPrivacyUrl to provide a URL from which to opt out. ## [3.2.1] - 2018-10-25 - Move editor and playmode tests to be packed within the package. ## [3.2.0] - 2018-10-11 - Prevent double-registration of standard events. - Fixed build error on platforms that don't support analytics. - Update package docs so they can be built and published and be accessible from the Package Manager UI. - Fixed a crash occurring on iOS device when the device has cellular capability but was never configured with any carrier service. - Fixed an android build failure occurring due to conflicting install referrer AIDL files. ## [3.1.1] - 2018-08-21 - Add DataPrivacy plugin into package. - Fixed an issue where Android project build would fail when proguard is enabled in publishing settings. - Fixed an issue where iOS product archive would fail because bitcode was not enabled. ## [3.0.9] - 2018-07-31 - Fixing issue with NullReferenceException during editor playmode ## [3.0.8] - 2018-07-26 - Fixing linking issue when building Android il2cpp ## [3.0.7] - 2018-07-10 - Adding in continuous events for signal strength, battery level, battery temperature, memory usage, available storage ## [3.0.6] - 2018-06-01 - Reorganizing platformInfo event around session start/resume/pause ## [3.0.5] - 2018-05-29 - Fixing cellular signal strength incorrect array format ## [3.0.4] - 2018-05-04 - Breaking change to only work with 2018.2 (change name of whitelisted dll's in engine to conform to PackageManager standard) - Changed name of old Analytics dll to the Unity.Analytics.Tracker.dll and replaced the old one with the new platform information package. - Changed naming convention of dlls to the PackageManager Standard: Unity.Analytics.dll, Unity.Analytics.Editor.dll, Unity.Analytics.Tracker.dll, Unity.Analytics.StandardEvents.dll. - Deprecated old Analytics tracker and removed it from the add component menu. - Merged Standardevents package into Analytics package. ## [2.0.14] - 2018-02-08 - Added proper documentation and better description text. ## [2.0.5] - 2018-01-01 - Update analytics tracker to 2.0 (1.0 version is still available)