using System; namespace UnityEngine.Advertisements { /// <summary> /// Pass these options back to the SDK to notify it of events when displaying the banner. /// </summary> public class BannerOptions { public delegate void BannerCallback(); /// <summary> /// This callback fires when the banner is visible to the user. /// </summary> public BannerCallback showCallback { get; set; } /// <summary> /// This callback fires when the banner is hidden from the user. /// </summary> public BannerCallback hideCallback { get; set; } /// <summary> /// This callback fires when the banner is clicked by the user. /// </summary> public BannerCallback clickCallback { get; set; } } }