using System; namespace Unity.VisualScripting { /// <summary> /// Called when the renderer is no longer visible by any camera. /// </summary> [UnitCategory("Events/Rendering")] public sealed class OnBecameInvisible : GameObjectEventUnit<EmptyEventArgs> { public override Type MessageListenerType => typeof(UnityOnBecameInvisibleMessageListener); protected override string hookName => EventHooks.OnBecameInvisible; } }