namespace Unity.VisualScripting { public enum VariableKind { /// <summary> /// Temporary variables local to the execution flow. /// </summary> Flow, /// <summary> /// Variables local to the current graph. /// </summary> Graph, /// <summary> /// Variables shared across the current game object. /// </summary> Object, /// <summary> /// Variables shared across the current scene. /// </summary> Scene, /// <summary> /// Variables shared across scenes. /// These will be reset when the application quits. /// </summary> Application, /// <summary> /// Variables that persist even after the application quits. /// Unity object references are not supported. /// </summary> Saved } }