using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = true)] public sealed class InspectorVariableNameAttribute : Attribute { public InspectorVariableNameAttribute(ActionDirection direction) { this.direction = direction; } public ActionDirection direction { get; private set; } } }