using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = true)] public sealed class InspectableAttribute : Attribute, IInspectableAttribute { public InspectableAttribute() { } public int order { get; set; } } }