using System;
namespace Unity.VisualScripting.FullSerializer
{
///
/// The serialization converter allows for customization of the serialization
/// process.
///
public abstract class fsConverter : fsBaseConverter
{
///
/// Can this converter serialize and deserialize the given object type?
///
/// The given object type.
///
/// True if the converter can serialize it, false otherwise.
///
public abstract bool CanProcess(Type type);
}
}