namespace Unity.VisualScripting { [Descriptor(typeof(Sequence))] public class SequenceDescriptor : UnitDescriptor { public SequenceDescriptor(Sequence unit) : base(unit) { } protected override void DefinedPort(IUnitPort port, UnitPortDescription description) { base.DefinedPort(port, description); if (port is ControlOutput) { var index = unit.multiOutputs.IndexOf((ControlOutput)port); if (index >= 0) { description.label = index.ToString(); } } } } }