#if VISUAL_SCRIPT_INTERNAL using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class AssetBundleCreator : MonoBehaviour { //TODO: Create CI to automatically create and update the assetbundle [MenuItem("Tools/Visual Scripting/Internal/Build Asset Bundle")] private static void BuildAssetBundle() { BuildPipeline.BuildAssetBundles("Assets/", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); } } #endif