using System.Collections.Generic; using NUnit.Framework.Interfaces; using UnityEngine; using UnityEngine.TestRunner.TestLaunchers; using UnityEngine.TestTools; namespace UnityEditor.TestTools.TestRunner { internal class TestListCacheData : ScriptableSingleton, ITestListCacheData { [SerializeField] private List m_Platforms = new List(); [SerializeField] private List m_CachedData = new List(); public List platforms { get { return m_Platforms; } } public List cachedData { get { return m_CachedData; } } } }